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- ##base _glBase
- ##bias 30
- AmigaMesaCreateContext(str_Window,rgb_flag,db_flag)(a1/d0/d1)
- AmigaMesaDestroyContext(str_amesa_context)(a0)
- AmigaMesaMakeCurrent(str_amesa_context)(a0)
- AmigaMesaSwapBuffers()()
- AmigaMesaSetDefs(tagListptr)(a0)
- *Miscellaneous-----------------------------------------------------------
- glClearIndex(GLfloat)(d0)
- glClearColor(GLclampf_red,GLclampf_green,GLclampf_blue,GLclampf_alpha)(d0/d1/d2/d3)
- glClear(GLbitfield_mask)(d0)
- glIndexMask(GLuint_mask)(d0)
- glColorMask(GLboolean_red,GLboolean_green,GLboolean_blue,GLboolean_alpha)(d0/d1/d2/d3)
- glAlphaFunc(GLenum_func,GLclampf_ref)(d0/d1)
- glBlendFunc(GLenum_sfactor,GLenum_dfactor)(d0/d1)
- glLogicOp(GLenum_opcode)(d0)
- glCullFace(GLenum_mode)(d0)
- glFrontFace(GLenum_mode)(d0)
- glPointSize(GLfloat_size)(d0)
- glLineWidth(GLfloat_width)(d0)
- glLineStipple(GLint_factor,GLushort_pattern)(d0/d1)
- glPolygonMode(GLenum_face,GLenum_mode)(d0/d1)
- glPolygonStipple(const_GLubyte_ptr_mask)(a0)
- glGetPolygonStipple(GLubyte_ptr_mask)(a0)
- glEdgeFlag(GLboolean_flag)(d0)
- glEdgeFlagv(const_GLboolean_ptr_flag)(a0)
- glScissor(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
- glClipPlane(GLenum_plane,const_GLdouble_ptr_equation)(d0/a0)
- glGetClipPlane(GLenum_plane,GLdouble_ptr_equation)(d0/a0)
- glDrawBuffer(GLenum_mode)(d0)
- glReadBuffer(GLenum_mode)(d0)
- glEnable(GLenum_cap)(d0)
- glDisable(GLenum_cap)(d0)
- glIsEnabled(GLenum_cap)(d0)
- glGetBooleanv(GLenum_pname,GLboolean_ptr_params)(d0/a0)
- glGetDoublev(GLenum_pname,GLdouble_ptr_params)(d0/a0)
- glGetFloatv(GLenum_pname,GLfloat_ptr_params)(d0/a0)
- glGetIntegerv(GLenum_pname,GLint_ptr_params)(d0/a0)
- glPushAttrib(GLbitfield_mask)(d0)
- glPopAttrib()()
- glRenderMode(GLenum_mode)(d0)
- glGetError()()
- glGetString(GLenum_name)(d0)
- glFinish()()
- glFlush()()
- glHint(GLenum_target,GLenum_mode)(d0/d1)
- *DepthBuffer-----------------------------------------------------------
- glClearDepth(GLclampddepth)(d0)
- glDepthFunc(GLenum_func)(d0)
- glDepthMask(GLbooleanflag)(d0)
- glDepthRange(GLclampd_near_val,GLclampd_far_val)(d0/d1)
- *AccumulationBuffer----------------------------------------------------
- glClearAccum(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
- glAccum(GLenum_op,GLfloat_value)(d0/d1)
- *Transformation--------------------------------------------------------
- glMatrixMode(GLenum_mode)(d0)
- glOrtho(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
- glFrustum(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
- glViewport(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
- glPushMatrix()()
- glPopMatrix()()
- glLoadIdentity()()
- glLoadMatrixd(const_GLdouble_ptr_m)(a0)
- glLoadMatrixf(const_GLfloat_ptr_m)(a0)
- glMultMatrixd(const_GLdouble_ptr_m)(a0)
- glMultMatrixf(const_GLfloat_ptr_m)(a0)
- glRotated(GLdouble_angle,GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
- glRotatef(GLfloat_angle,GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2/d3)
- glScaled(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
- glScalef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
- glTranslated(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
- glTranslatef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
- *DisplayLists--------------------------------------------------------
- glIsList(GLuint_list)(d0)
- glDeleteLists(GLuint_list,GLsizei_range)(d0/d1)
- glGenLists(GLsizei_range)(d0)
- glNewList(GLuint_list,GLenum_mode)(d0/d1)
- glEndList()()
- glCallList(GLuint_list)(d0)
- glCallLists(GLsizei_n,GLenum_type,const_GL_ptr_lists)(d0/d1/a0)
- glListBase(GLuint_base)(d0)
- *DrawingFunctions--------------------------------------------------------
- glBegin(GLenum_mode)(d0)
- glEnd()()
- glVertex2d(GLdouble_x,GLdouble_y)(d0/d1)
- glVertex2f(GLfloat_x,GLfloat_y)(d0/d1)
- glVertex2i(GLint_x,GLint_y)(d0/d1)
- glVertex2s(GLshort_x,GLshort_y)(d0/d1)
- glVertex3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
- glVertex3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
- glVertex3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
- glVertex3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
- glVertex4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
- glVertex4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
- glVertex4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
- glVertex4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
- glVertex2dv(const_GLdouble_ptr_v)(a0)
- glVertex2fv(const_GLfloat_ptr_v)(a0)
- glVertex2iv(const_GLint_ptr_v)(a0)
- glVertex2sv(const_GLshort_ptr_v)(a0)
- glVertex3dv(const_GLdouble_ptr_v)(a0)
- glVertex3fv(const_GLfloat_ptr_v)(a0)
- glVertex3iv(const_GLint_ptr_v)(a0)
- glVertex3sv(const_GLshort_ptr_v)(a0)
- glVertex4dv(const_GLdouble_ptr_v)(a0)
- glVertex4fv(const_GLfloat_ptr_v)(a0)
- glVertex4iv(const_GLint_ptr_v)(a0)
- glVertex4sv(const_GLshort_ptr_v)(a0)
- glNormal3b(GLbyte_nx,GLbyte_ny,GLbyte_nz)(d0/d1/d2)
- glNormal3d(GLdouble_nx,GLdouble_ny,GLdouble_nz)(d0/d1/d2)
- glNormal3f(GLfloat_nx,GLfloat_ny,GLfloat_nz)(d0/d1/d2)
- glNormal3i(GLint_nx,GLint_ny,GLint_nz)(d0/d1/d2)
- glNormal3s(GLshort_nx,GLshort_ny,GLshort_nz)(d0/d1/d2)
- glNormal3bv(const_GLbyte_ptr_v)(a0)
- glNormal3dv(const_GLdouble_ptr_v)(a0)
- glNormal3fv(const_GLfloat_ptr_v)(a0)
- glNormal3iv(const_GLint_ptr_v)(a0)
- glNormal3sv(const_GLshort_ptr_v)(a0)
- glIndexd(GLdouble_c)(d0)
- glIndexf(GLfloat_c)(d0)
- glIndexi(GLint_c)(d0)
- glIndexs(GLshort_c)(d0)
- glIndexdv(const_GLdouble_ptr_c)(a0)
- glIndexfv(const_GLfloat_ptr_c)(a0)
- glIndexiv(const_GLint_ptr_c)(a0)
- glIndexsv(const_GLshort_ptr_c)(a0)
- glColor3b(GLbyte_red,GLbyte_green,GLbyte_blue)(d0/d1/d2)
- glColor3d(GLdouble_red,GLdouble_green,GLdouble_blue)(d0/d1/d2)
- glColor3f(GLfloat_red,GLfloat_green,GLfloat_blue)(d0/d1/d2)
- glColor3i(GLint_red,GLint_green,GLint_blue)(d0/d1/d2)
- glColor3s(GLshort_red,GLshort_green,GLshort_blue)(d0/d1/d2)
- glColor3ub(GLubyte_red,GLubyte_green,GLubyte_blue)(d0/d1/d2)
- glColor3ui(GLuint_red,GLuint_green,GLuint_blue)(d0/d1/d2)
- glColor3us(GLushort_red,GLushort_green,GLushort_blue)(d0/d1/d2)
- glColor4b(GLbyte_red,GLbyte_green,GLbyte_blue,GLbyte_alpha)(d0/d1/d2/d3)
- glColor4d(GLdouble_red,GLdouble_green,GLdouble_blue,GLdouble_alpha)(d0/d1/d2/d3)
- glColor4f(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
- glColor4i(GLint_red,GLint_green,GLint_blue,GLint_alpha)(d0/d1/d2/d3)
- glColor4s(GLshort_red,GLshort_green,GLshort_blue,GLshort_alpha)(d0/d1/d2/d3)
- glColor4ub(GLubyte_red,GLubyte_green,GLubyte_blue,GLubyte_alpha)(d0/d1/d2/d3)
- glColor4ui(GLuint_red,GLuint_green,GLuint_blue,GLuint_alpha)(d0/d1/d2/d3)
- glColor4us(GLushort_red,GLushort_green,GLushort_blue,GLushort_alpha)(d0/d1/d2/d3)
- glColor3bv(const_GLbyte_ptr_v)(a0)
- glColor3dv(const_GLdouble_ptr_v)(a0)
- glColor3fv(const_GLfloat_ptr_v)(a0)
- glColor3iv(const_GLint_ptr_v)(a0)
- glColor3sv(const_GLshort_ptr_v)(a0)
- glColor3ubv(const_GLubyte_ptr_v)(a0)
- glColor3uiv(const_GLuint_ptr_v)(a0)
- glColor3usv(const_GLushort_ptr_v)(a0)
- glColor4bv(const_GLbyte_ptr_v)(a0)
- glColor4dv(const_GLdouble_ptr_v)(a0)
- glColor4fv(const_GLfloat_ptr_v)(a0)
- glColor4iv(const_GLint_ptr_v)(a0)
- glColor4sv(const_GLshort_ptr_v)(a0)
- glColor4ubv(const_GLubyte_ptr_v)(a0)
- glColor4uiv(const_GLuint_ptr_v)(a0)
- glColor4usv(const_GLushort_ptr_v)(a0)
- glTexCoord1d(GLdouble_s)(d0)
- glTexCoord1f(GLfloat_s)(d0)
- glTexCoord1i(GLint_s)(d0)
- glTexCoord1s(GLshort_s)(d0)
- glTexCoord2d(GLdouble_s,GLdouble_t)(d0/d1)
- glTexCoord2f(GLfloat_s,GLfloat_t)(d0/d1)
- glTexCoord2i(GLint_s,GLint_t)(d0/d1)
- glTexCoord2s(GLshort_s,GLshort_t)(d0/d1)
- glTexCoord3d(GLdouble_s,GLdouble_t,GLdouble_r)(d0/d1/d2)
- glTexCoord3f(GLfloat_s,GLfloat_t,GLfloat_r)(d0/d1/d2)
- glTexCoord3i(GLint_s,GLint_t,GLint_r)(d0/d1/d2)
- glTexCoord3s(GLshort_s,GLshort_t,GLshort_r)(d0/d1/d2)
- glTexCoord4d(GLdouble_s,GLdouble_t,GLdouble_r,GLdouble_q)(d0/d1/d2/d3)
- glTexCoord4f(GLfloat_s,GLfloat_t,GLfloat_r,GLfloat_q)(d0/d1/d2/d3)
- glTexCoord4i(GLint_s,GLint_t,GLint_r,GLint_q)(d0/d1/d2/d3)
- glTexCoord4s(GLshort_s,GLshort_t,GLshort_r,GLshort_q)(d0/d1/d2/d3)
- glTexCoord1dv(const_GLdouble_ptr_v)(a0)
- glTexCoord1fv(const_GLfloat_ptr_v)(a0)
- glTexCoord1iv(const_GLint_ptr_v)(a0)
- glTexCoord1sv(const_GLshort_ptr_v)(a0)
- glTexCoord2dv(const_GLdouble_ptr_v)(a0)
- glTexCoord2fv(const_GLfloat_ptr_v)(a0)
- glTexCoord2iv(const_GLint_ptr_v)(a0)
- glTexCoord2sv(const_GLshort_ptr_v)(a0)
- glTexCoord3dv(const_GLdouble_ptr_v)(a0)
- glTexCoord3fv(const_GLfloat_ptr_v)(a0)
- glTexCoord3iv(const_GLint_ptr_v)(a0)
- glTexCoord3sv(const_GLshort_ptr_v)(a0)
- glTexCoord4dv(const_GLdouble_ptr_v)(a0)
- glTexCoord4fv(const_GLfloat_ptr_v)(a0)
- glTexCoord4iv(const_GLint_ptr_v)(a0)
- glTexCoord4sv(const_GLshort_ptr_v)(a0)
- glRasterPos2d(GLdouble_x,GLdouble_y)(d0/d1)
- glRasterPos2f(GLfloat_x,GLfloat_y)(d0/d1)
- glRasterPos2i(GLint_x,GLint_y)(d0/d1)
- glRasterPos2s(GLshort_x,GLshort_y)(d0/d1)
- glRasterPos3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
- glRasterPos3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
- glRasterPos3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
- glRasterPos3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
- glRasterPos4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
- glRasterPos4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
- glRasterPos4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
- glRasterPos4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
- glRasterPos2dv(const_GLdouble_ptr_v)(a0)
- glRasterPos2fv(const_GLfloat_ptr_v)(a0)
- glRasterPos2iv(const_GLint_ptr_v)(a0)
- glRasterPos2sv(const_GLshort_ptr_v)(a0)
- glRasterPos3dv(const_GLdouble_ptr_v)(a0)
- glRasterPos3fv(const_GLfloat_ptr_v)(a0)
- glRasterPos3iv(const_GLint_ptr_v)(a0)
- glRasterPos3sv(const_GLshort_ptr_v)(a0)
- glRasterPos4dv(const_GLdouble_ptr_v)(a0)
- glRasterPos4fv(const_GLfloat_ptr_v)(a0)
- glRasterPos4iv(const_GLint_ptr_v)(a0)
- glRasterPos4sv(const_GLshort_ptr_v)(a0)
- glRectd(GLdouble_x1,GLdouble_y1,GLdouble_x2,GLdouble_y2)(d0/d1/d2/d3)
- glRectf(GLfloat_x1,GLfloat_y1,GLfloat_x2,GLfloat_y2)(d0/d1/d2/d3)
- glRecti(GLint_x1,GLint_y1,GLint_x2,GLint_y2)(d0/d1/d2/d3)
- glRects(GLshort_x1,GLshort_y1,GLshort_x2,GLshort_y2)(d0/d1/d2/d3)
- glRectdv(const_GLdouble_ptr_v1,const_GLdouble_ptr_v2)(a0/a1)
- glRectfv(const_GLfloat_ptr_v1,const_GLfloat_ptr_v2)(a0/a1)
- glRectiv(const_GLint_ptr_v1,const_GLint_ptr_v2)(a0/a1)
- glRectsv(const_GLshort_ptr_v1,const_GLshort_ptr_v2)(a0/a1)
- *Lighting--------------------------------------------------------
- glShadeModel(GLenum_mode)(d0)
- glLightf(GLenum_light,GLenum_pname,GLfloat_param)(d0/d1/d2)
- glLighti(GLenum_light,GLenum_pname,GLint_param)(d0/d1/d2)
- glLightfv(GLenum_light,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
- glLightiv(GLenum_light,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
- glGetLightfv(GLenum_light,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
- glGetLightiv(GLenum_light,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
- glLightModelf(GLenum_pname,GLfloat_param)(d0/d1)
- glLightModeli(GLenum_pname,GLint_param)(d0/d1)
- glLightModelfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
- glLightModeliv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
- glMaterialf(GLenum_face,GLenum_pname,GLfloat_param)(d0/d1/d2)
- glMateriali(GLenum_face,GLenum_pname,GLint_param)(d0/d1/d2)
- glMaterialfv(GLenum_face,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
- glMaterialiv(GLenum_face,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
- glGetMaterialfv(GLenum_face,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
- glGetMaterialiv(GLenum_face,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
- glColorMaterial(GLenum_face,GLenum_mode)(d0/d1)
- *Rasterfunctions--------------------------------------------------------
- glPixelZoom(GLfloat_xfactor,GLfloat_yfactor)(d0/d1)
- glPixelStoref(GLenum_pname,GLfloat_param)(d0/d1)
- glPixelStorei(GLenum_pname,GLint_param)(d0/d1)
- glPixelTransferf(GLenum_pname,GLfloat_param)(d0/d1)
- glPixelTransferi(GLenum_pname,GLint_param)(d0/d1)
- glPixelMapfv(GLenum_map,GLint_mapsize,const_GLfloat_ptr_values)(d0/d1/a0)
- glPixelMapuiv(GLenum_map,GLint_mapsize,const_GLuint_ptr_values)(d0/d1/a0)
- glPixelMapusv(GLenum_map,GLint_mapsize,const_GLushort_ptr_values)(d0/d1/a0)
- glGetPixelMapfv(GLenum_map,GLfloat_ptr_values)(d0/a0)
- glGetPixelMapuiv(GLenum_map,GLuint_ptr_values)(d0/a0)
- glGetPixelMapusv(GLenum_map,GLushort_ptr_values)(d0/a0)
- glBitmap(GLsizei_width,GLsizei_height,GLfloat_xorig,GLfloat_yorig,GLfloat_xmove,GLfloat_ymove,const_GLubyte_ptr_bitmap)(d0/d1/d2/d3/d4/d5/a0)
- glReadPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/a0)
- glDrawPixels(GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/a0)
- glCopyPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_type)(d0/d1/d2/d3/d4)
- *Stenciling--------------------------------------------------------
- glStencilFunc(GLenum_func,GLint_ref,GLuint_mask)(d0/d1/d2)
- glStencilMask(GLuint_mask)(d0)
- glStencilOp(GLenum_fail,GLenum_zfail,GLenum_zpass)(d0/d1/d2)
- glClearStencil(GLint_s)(d0)
- *Texturemapping--------------------------------------------------------
- glTexGend(GLenum_coord,GLenum_pname,GLdouble_param)(d0/d1/d2)
- glTexGenf(GLenum_coord,GLenum_pname,GLfloat_param)(d0/d1/d2)
- glTexGeni(GLenum_coord,GLenum_pname,GLint_param)(d0/d1/d2)
- glTexGendv(GLenum_coord,GLenum_pname,const_GLdouble_ptr_params)(d0/d1/a0)
- glTexGenfv(GLenum_coord,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
- glTexGeniv(GLenum_coord,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
- glGetTexGendv(GLenum_coord,GLenum_pname,GLdouble_ptr_params)(d0/d1/a0)
- glGetTexGenfv(GLenum_coord,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
- glGetTexGeniv(GLenum_coord,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
- glTexEnvf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
- glTexEnvi(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
- glTexEnvfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
- glTexEnviv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
- glGetTexEnvfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
- glGetTexEnviv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
- glTexParameterf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
- glTexParameteri(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
- glTexParameterfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
- glTexParameteriv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
- glGetTexParameterfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
- glGetTexParameteriv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
- glGetTexLevelParameterfv(GLenum_target,GLint_level,GLenum_pname,GLfloat_ptr_params)(d0/d1/d2/a0)
- glGetTexLevelParameteriv(GLenum_target,GLint_level,GLenum_pname,GLint_ptr_params)(d0/d1/d2/a0)
- glTexImage1D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
- glTexImage2D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLsizei_height,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
- glGetTexImage(GLenum_target,GLint_level,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/a0)
- *Evaluators--------------------------------------------------------
- glMap1d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_stride,GLint_order,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/a0)
- glMap1f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_stride,GLint_order,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/a0)
- glMap2d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_ustride,GLint_uorder,GLdouble_v1,GLdouble_v2,GLint_vstride,GLint_vorder,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
- glMap2f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_ustride,GLint_uorder,GLfloat_v1,GLfloat_v2,GLint_vstride,GLint_vorder,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
- glGetMapdv(GLenum_target,GLenum_query,GLdouble_ptr_v)(d0/d1/a0)
- glGetMapfv(GLenum_target,GLenum_query,GLfloat_ptr_v)(d0/d1/a0)
- glGetMapiv(GLenum_target,GLenum_query,GLint_ptr_v)(d0/d1/a0)
- glEvalCoord1d(GLdouble_u)(d0)
- glEvalCoord1f(GLfloat_u)(d1)
- glEvalCoord1dv(const_GLdouble_ptr_u)(a0)
- glEvalCoord1fv(const_GLfloat_ptr_u)(a0)
- glEvalCoord2d(GLdouble_u,GLdouble_v))(d0/a0)
- glEvalCoord2f(GLfloat_u,GLfloat_v)(d0/a0)
- glEvalCoord2dv(const_GLdouble_ptr_u)(a0)
- glEvalCoord2fv(const_GLfloat_ptr_u)(a0)
- glMapGrid1d(GLint_un,GLdouble_u1,GLdouble_u2)(d0/d1/d2)
- glMapGrid1f(GLint_un,GLfloat_u1,GLfloat_u2)(d0/d1/d2)
- glMapGrid2d(GLint_un,GLdouble_u1,GLdouble_u2,GLint_vn,GLdouble_v1,GLdouble_v2)(d0/d1/d2/d3/d4/d5)
- glMapGrid2f(GLint_un,GLfloat_u1,GLfloat_u2,GLint_vn,GLfloat_v1,GLfloat_v2)(d0/d1/d2/d3/d4/d5)
- glEvalPoint1(GLint_i)(d0)
- glEvalPoint2(GLint_i,GLint_j)(d0/d1)
- glEvalMesh1(GLenum_mode,GLint_i1,GLint_i2)(d0/d1/d2)
- glEvalMesh2(GLenum_mode,GLint_i1,GLint_i2,GLint_j1,GLint_j2)(d0/d1/d2/d3/d4)
- *Fog--------------------------------------------------------
- glFogf(GLenum_pname,GLfloat_param)(d0/d1)
- glFogi(GLenum_pname,GLint_param)(d0/d1)
- glFogfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
- glFogiv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
- *SelectionandFeedback--------------------------------------------------------
- glFeedbackBuffer(GLsizei_size,GLenum_type,GLfloat_ptr_buffer)(d0/d1/a0)
- glPassThrough(GLfloat_token)(d0)
- glSelectBuffer(GLsizei_size,GLuint_ptr_buffer)(d0/a0)
- glInitNames()()
- glLoadName(GLuint_name)(d0)
- glPushName(GLuint_name)(d0)
- glPopName()()
- *Extensions--------------------------------------------------------
- glBlendEquationEXT(GLenum_mode)(d0)
- glBlendColorEXT(GLclampf_red,GLclampf_green,GLclampfblue,GLclampf_alpha)(d0/d1/d2/d3)
- glPolygonOffsetEXT(GLfloat_factor,GLfloat_bias)(d0/d1)
- glVertexPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
- glNormalPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
- glColorPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
- glIndexPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
- glTexCoordPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
- glEdgeFlagPointerEXT(GLsizei_stride,GLsizei_count,const_GLboolean_ptr_ptr)(d0/d1/a0)
- glGetPointervEXT(GLenum_pname,prt_ptr_params)(d0/a0)
- glArrayElementEXT(GLint_i)(d0)
- glDrawArraysEXT(GLenum_mode,GLint_first,GLsizei_count)(d0/d1/d2)
- ##end